- Haggis, M. (2014-11-27). SassyBot Studio: interactieve rouwverwerking Power Unlimited
- Haggis, M. (2014-10-10). This new wave of indie computer games may stop you becoming an anti-social droid Interview in: Deutsche Welle
- Haggis, M. (2014-10-06). Depression games Interview on the website: Deutsche Welle
- Haggis, M. (2014-08-22). Jugar a ser un tipo corriente Interview in: El Pais
- Haggis, M., Prof. Dr. Herik, J. Van Der, Dr. Miradi, M. & Dr. Kaptein, M. (2014-12-02).Connecting data: panel discussion Connecting Data, 02-12-2014 Breda, The Netherlands
- Haggis, M. (2014-12-02). Data and digital entertainment: using public and private data from video games for public policy, education and business Connecting Data, 02-12-2014 Breda, The Netherlands
- Haggis, M. (2014-11-25). Digital entertainment, diversity and psychology Symposium Technology and Applied Psychology, 25-11-2014 Nijmegen, The Netherlands
- Haggis, M. (2014-11-08). Four critical tools for engaging in respectful conversations on diversity RhineDev, Cologne University of Applied Sciences, 08-11-2014 Cologne, Germany
- Haggis, M. (2014-10-03). Four critical tools for engaging in respectful conversations on diversity [Select/Start] PLAY (part of the Viborg Animation Festival), 03-10-2014 Viborg, Denmark
- Haggis, M. (2014-09-15). Indie Games: what`s the status? Incubate Festival, 19-09-2014 Tilburg, The Netherlands
- Haggis, M. (2014-08-08). Story writing and structure Crawley circus & performing arts festival Crawley, UK
- Haggis, M. (2014-07-10). Education and understanding of queer lifestyles : Challenges and methods GaymerX San Francisco
- Haggis, M. (2014-07-10). Meet LGBT developers : Are we doing this right? GaymerX San Francisco
- Haggis, M. (2014-03-13). The rise and fall (and rise again) of an indie digital media developer: lessons from 15 years of creative digital development Creative Lab, NHTV, Breda, The Netherlands
- Haggis, M. (2014-01-23). How successfully are mainstream fitness games using intrinsic motivators to engage with players? Zorgcongres 2014, Breda, The Netherlands
- Haggis, M., Paquette, A.J., Dijk, H. Van & Khan, V.J. (2014-01-23). Panel discussion on the future of digital media in healthcare Zorgcongres 2014, 23-01-2014 Breda, The Netherlands
- Haggis, M. (2015-01-22). Four critical tools for engaging in respectful conversations on diversity Central European Games Conference, 01-22-2015 Vienna, Austria
- Haggis, M. (2015-04-23). Shared challenges of the video game and literature industries and short reading WORDfest Crawley, Crawley, UK
- Haggis, M. (2015-04-25). Storytelling tools for games narrative designers WORDfest Crawley, Crawley, UK
- Haggis, M. (2015-04-25). The Basics of Storytelling WORDfest Crawley, Crawley, UK
- Haggis, M. (2015-04-29). Finding inspiration in diversity and the shape of the games industry. Norwich, UK, Guest lecture, Norwich University of the Arts (NUA).
- Haggis, M. (2015-05-15). Storytelling in games Indievelopment, Utrecht, The Netherlands
- Haggis, M., Kraan, T. Van De & Verploegen, E.A. (2013). Fragments of him [game]
- Haggis, M.. (2012). Dead Lily [film]
- Haggis, M.. (2011). ColorZing [game]
- Haggis, M. (2006-05-03). Hidden cyberspace: narrative and identity in the work of William Gibson Winchester, UK: University of Winchester
- Haggis, M. (2014-10-10). Four critical tools for engaging in respectful conversations on diversity Guest lecture for Fontys University of Applied Sciences Eindhoven, The Netherlands
- Haggis, M. (2014-09-14). Sexism and diversity in video games, media, and society Guest lecture for ethics course IMEM Breda, The Netherlands
- Janus, E.M., Haggis, M., Wel, V. Van Der, Ratgers, L., Lutovinova, N.V., Askes, M.C. … Leeuwen, T. Van (2014). Roots to results: improving work balance (Internal (research) project, poster with results)
- Haggis, M. (2014). Interview on ‘New York Minutes’
- Haggis, M. (2014). Incubate arcade 2014: interview visitor: Mata Haggis
- Haggis, M. (2014). Weg naar de bevrijding
- Vossen, B. & Haggis, M. (ed) (2015-04-05). Enemy design and enemy AI for melee combat systems. Gamasutra
- Haggis, M. (2014-12-01). Fragments of him: picking up the pieces. Smiling Pixels
- Haggis, M. (2014-07-19). ‘Fragments of him’ game explores queer love and loss. Towle Road
- Haggis, M. (2014-07-19). ‘Fragments of him’ video game explores queer love and loss.Huffington Post
- Haggis, M. (2014-07-16). Fragments of him gains more for its tale about loss. Rock, Paper, Shotgun
- Haggis, M. (2014-04-17). Diversity, Halo and the ‘sexual/political agenda’ of Fragments of Him. Gamasutra
- Haggis, M. (2014-02-21). Fragments of Him prototype-designer’s post mortem: scope, sexuality and scripts. Gamasutra
- Haggis, M. (2013). ‘Straight-faced satire’ and gender in video games: hyper-masculinity in Far Cry 3 and the wider games industry. Gamasutra
Narrative and art house games projects